![]() This could well have been deliberate, leaving Joe to his life of bobbing along on the seas of history, but it left me underwhelmed. The story that really did engage, just seemed to fizzle out and left me feeling wanting. It’s a charming and well-designed adventure with its own sense of style, but it really lost momentum towards the end. I enjoyed The Silent Age - as shown by the fact that I played through the whole thing in a day. The quality of the voice acting really adds to the drama, as Joe and other members reflect on the dilapidated state of the future (our present) and how things seem to start going wrong only a few days after vibrant 70's setting the rest of the action plays out in. With each section lasting around twenty minutes, you feel compelled through the story thanks to some clever cliff hangers. Each short sections’ puzzles are self-contained, making the whole tale wonderfully bite sized. The Silent Age takes you on an adventurous journey into a dystopian future where mankind has gone extinct Travel through time between the iconic 70s and a. What The Silent Age does do to aid its pacing is to divide its ten chapter story into nice bite-sized chunks of around six to eight areas. ![]() Though jumping between areas is incredibly fast, this doubles how much you need to search when stuck. The problem is, when you are searching the world, you suddenly have twice as many areas to investigate as you jump must back-and-forth through time to check both 1970 and future version of the area. The Silent Age takes you on an adventurous journey into a dystopian future where mankind has gone extinct Travel through time between the iconic 70's and a desolate present day haunted by. Forward to the presentĮven once you gain access to The Silent Age’s time travel elements, you'll find this does little to help the pace, even if the puzzles do grow more entertaining. ![]() Also, while it may not suffer from this as much as some other games in the genre, there are times that you will find yourself scouring every corner of the environment to discover the item you need to progress. And you have to do this a lot, as you find an item at one end of an area and then have to run it to the other end to use it. Joe moves painfully slowly, a particularly problem as he moves from one end of each chapter map to the next. Despite this elaborate set up, interesting story, and the promise of time travel, this point-and-click adventure sets a sluggish pace.
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